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Saturday, October 10, 2026
Plainly Media

3 Pokemon Games That Were Denied the Appreciation They Warranted

In the wake of a vision of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting series is about as ubiquitous video games in existence. Pikachu is every bit as recognizable as Disney's mascot, if not more so. The persistent frenzy around trading card values ensures almost daily Pokemon news stories. It would be difficult to find a Pokémon game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.

Yet despite that ubiquity and popularity, there are still Pokémon games that remain overlooked. These represent games that didn't get their fair shake, or were buried by the excitement of the core series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a pet. Admittedly, there are minor mechanics like these in modern games—players may play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its release said Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to running the game 24/7. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Are you aware that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With dozens of mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

The writer

Robert Johns

A tech journalist and digital culture writer with a background in software development and media analysis.

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